This page tracks the public release path for Slime Clan Wars: five playable chapters, browser combat, slime evolution, organ modules, boss gates, account persistence, and the first retention systems.
Release 1.0 focuses on chapters 1-5. Chapters 6-10 are post-release content and stay locked until polished.
Players should be able to return later without losing profile, objectives, chapter progress, and reward state.
The first login, first run, first upgrade, and first boss gate must be understandable without external explanation.
Build, deploy, backup, rollback, support, and admin tools must be stable enough for public traffic.
The release plan has been tightened around the content that is already playable now: chapters 1-5. This keeps the public promise honest, reduces late-release balancing risk, and makes the first release easier to test. Later chapters become content updates after launch instead of blocking the first stable web release.
Genre, core loop, and what makes the browser game distinct.
Short descriptions, facts, feature list, and media direction for listings.
Current public media and screenshot plan for release pages.
Run flow, boss gates, evolution, and module basics for new players.